BG3

Honor Companion

Honour Mode — No margin for error

Le Sorcadin

Tier S

6 Paladin Serment de Vengeance / 6 Ensorceleur Draconique

Role

Tank Burst avec Aura de Protection

Key Mechanic

Aura de Protection du Paladin 6 (+CHA aux JdS de tous les alliés à 3m) + Métamagie (Incantation Rapide) pour lancer un sort d'attaque ET un Châtiment Divin dans le même tour. Vœu d'Inimitié (Avantage permanent sur une cible) garantit les critiques pour doubler les dés de Châtiment.

Ability Scores

STR

16

DEX

10

CON

14

INT

8

WIS

10

CHA

17

Feat Progression

4

Maître des Armes à Deux Mains (GWM)

+10 dégâts. L'Avantage du Vœu d'Inimitié compense le -5.

8

+2 CHA (17→19)

Aura de Protection +4. Plus de dégâts sur les Châtiments.

12

+2 CHA (19→20)

Aura +5. DD 18 pour les sorts d'Ensorceleur.

Best-in-Slot Gear

Act 1

  • Épée de Flammes Éternelles
  • Armure Lourde +1
  • Amulette de Dévot

Act 2

  • Fléau des Âges (Dammon)
  • Armure de Plate
  • Cape de Protection

Act 3

  • Pourfendeuse de Géant de Baldur
  • Armure Infernale
  • Heaume de Baldur

Backup Plans (Failsafes)

🔄

Plan B — Failsafe

Missed item

Fléau des Âges

Replace with

Masse +2 (Marchand Acte 2)

Si Dammon est mort à l'Acte 1

🔄

Plan B — Failsafe

Missed item

Pourfendeuse de Géant de Baldur

Replace with

Hallebarde de Vigilance

Si Ansur n'est pas vaincu

Deep Dive Guide

The Sorcadin: The Incandescent Aegis

(6 Oath of Vengeance Paladin / 6 Draconic Sorcerer)

The "Sorcadin" is the paragon of survivability and burst damage in Honour Mode. The synergy is self-evident: the Paladin needs Spell Slots to fuel Divine Smite, and the Sorcerer has them in abundance. By reaching Paladin level 6, you unlock one of the most broken abilities in the entire RPG: Aura of Protection, which adds your Charisma modifier to all Saving Throws for your entire party.


1. Character Creation & Stats

Unlike the Bardadin which relies on Dexterity, the Sorcadin wears heavy armour and wields massive two-handed weapons.

  • Optimal Race: Half-Orc (for Savage Attacks and Relentless Endurance) or Zariel Tiefling.
  • Background: Noble or Soldier.

27-Point Allocation (No Elixir):

  • Strength: 16 (Primary attack stat)
  • Dexterity: 10 (Useless in Heavy Armour, let others handle Initiative)
  • Constitution: 14 (Hit Points)
  • Intelligence: 8 (Dump stat)
  • Wisdom: 8 (Aura of Protection will compensate for this penalty)
  • Charisma: 16 (For your spell save DC and Aura of Protection)

2. Leveling (Level 1 to 12)

It is crucial to start as Paladin to gain proficiency in Heavy Armour and Martial Weapons.


3. Best in Slot (BiS) Equipment

You are the party's bulwark. Your equipment must reflect this physical dominance.

The Colossus Armoury

Info
  • The Ultimate Weapon (Act 3): Balduran's Giantslayer (Wyrmway Vaults). Doubles your Strength modifier on damage and allows you to grow in size.
  • The Ultimate Armour (Act 3): Armour of Persistence (Purchased from Dammon). Permanently reduces all incoming damage by 2 and grants Advantage on Saving Throws.

The rest of the equipment:

  • Head (Act 3): Helmet of Balduran (Heals 2 Hit Points per turn, grants immunity to stuns and critical hits).
  • Gloves (Act 3): Legacy of the Masters (+2 to Attack Rolls and Damage Rolls) or Gloves of Hill Giant Strength (if you want to respec to set your base Strength to 8 and maximise Charisma instead).
  • Ring (Act 2): Ring of Protection or Risky Ring (to always have Advantage and negate the Great Weapon Master penalty).
🛡️ ALTERNATIVE

Objet manqué

Armour of Persistence (If Dammon is dead)

Plan B — Alternative

Helldusk Armour (Looted from Raphael in the House of Hope). It offers an Armour Class of 21 and fire resistance.


4. The Death Loop (Combat Rotation)

Where a standard Paladin must choose between using their turn to cast a control spell OR attacking, the Sorcadin does both.

  1. The Opening (Bonus Action): Use your Metamagic Quickened Spell to cast Hold Person (or Hold Monster) on the priority target.
  2. The Judgment (Main Action): Move to the paralysed target. Against a paralysed target, ALL melee attacks that hit are guaranteed Critical Hits.
  3. The Annihilation: Strike twice. Since every hit is a guaranteed critical, use the Reaction interface to unleash your highest-level Divine Smites.
  4. The Cleave (Free Bonus Action): The Great Weapon Master feat states that if you score a critical hit or kill an enemy, you gain an additional attack as a Bonus Action (if you did not use Quickened Spell this turn, save it for Turn 2).

🛡️ Survivez aux prochains Patchs

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