Showcase Hub — Honour Mode
The Heroes' Arsenal
of Baldur's Gate
The visual encyclopedia of every piece of gear that matters. From Legendary Vestiges to Act 1 finds, explore every item that defines the 9 Tier S Honour Mode builds.
50 items found
Legendary Vestiges
The artifacts that forge the legends of Faerûn
12 items
Markoheshkir
Legendary staff. Kereska's Favour: free Chain Lightning or Fireball 1×/short rest. +1 to spell save DC.
Balduran's Giantslayer
Two-handed sword. Doubles Strength bonus damage. Advantage against Large+ creatures. +3 enchantment.
Nyrulna
Legendary returning trident. +3, +1d6 thunder, knockback immunity. 3d4 thunder burst on impact.
Best for:
Helldusk Armour
AC 21. Fire resistance. Reduces all damage by 3. Free Fly spell. Burns melee attackers for 1d4 fire.
Helmet of Balduran
Heals 2 HP/turn. Critical hit and stun immunity. +1 AC, +1 saving throws. The ultimate tank helmet.
The Blood of Lathander
Mace +3. Blinding light (6m AoE). If your HP drops to 0: revive with 2d6 HP 1×/long rest.
Best for:
Crimson Mischief
Short sword. Main hand: +7 piercing damage against full HP targets. Off-hand: +1d4 necrotic + Charisma modifier to damage.
Helldusk Helmet
Immunity to Blindness, Critical Hits, and Stun. +2 to spell save DC. Fire retaliation.
Helldusk Gloves
+1 to spell save DC. Weapon attacks deal +1d6 fire damage. Free Scorching Ray 1×/short rest.
Helldusk Boots
Immunity to Forced Movement. Infernal Teleportation (Bonus Action). Auto-succeed on saving throws vs surfaces.
Gontr Mael
Longbow +3. Arrows deal +1d4 thunder and inflict Dazzled (CON save). Grants Bless 1×/short rest.
Best for:
Devotee's Mace
Mace +3. Adds CHA modifier to damage. Dazzling Light AoE (1×/short rest). Ideal for Cleric/Paladin.
Best for:
Very Rare Treasures
Relics coveted by the most seasoned adventurers
14 items
Helmet of Arcane Acuity
Each weapon attack applies Arcane Acuity: -1 to saving throws per stack (up to -7). Makes your spells nearly impossible to resist.
Band of the Mystic Scoundrel
After a weapon attack, cast an Illusion or Enchantment spell as a Bonus Action.
Legacy of the Masters
+2 to weapon attack rolls and weapon damage rolls. Applies to ALL attacks.
Best for:
Diadem of Arcane Synergy
Inflicting a condition triggers Arcane Synergy: adds Charisma modifier to weapon damage.
Armour of Persistence
Heavy armour AC 20. Resistance to Slashing/Piercing/Bludgeoning. Reduces persistent damage.
Best for:
Robe of the Weave
AC 10 + DEX + 2. +1 to spell save DC and spell attack rolls. Restores spell slots 1×/rest.
Best for:
Sword of Chaos
Two-handed sword +2. Heals 1d6 HP on each hit. Combined with Oathbreaker Paladin healing and resistances, near-unkillable.
Best for:
Ring of Regeneration
Regenerates 1d4 HP at the start of each turn. Stacks with the Helmet of Balduran.
Killer's Sweetheart
When you kill a creature, your next attack is an automatic critical hit. 1×/short rest.
Cloak of Displacement
Attacks against you have Disadvantage. The effect ends when you are hit, then resets at the start of your turn.
Gauntlets of Hill Giant Strength
Sets Strength to 23. Allows any class to hit like a Barbarian without an elixir.
Best for:
Amulet of Greater Health
Sets Constitution to 23. Typically +29 max HP. Advantage on Constitution saving throws.
Best for:
Boots of Speed
Bonus Action: doubled movement speed. Attacks of opportunity against you have Disadvantage.
Best for:
Shield of Devotion
+2 AC. Grants Aid (level 2) 1×/long rest, +5 max HP to 3 allies. Ideal Act 1 tank shield.
Best for:
Rare Artifacts
Remarkable items that turn the tide of battle
16 items
Titanstring Bow
Longbow. Adds Strength modifier to damage on top of Dexterity. Perfect with Elixir of Hill Giant Strength.
Best for:
The Sparkle Hands
Staff. Grants the Witch Bolt cantrip (1d8 lightning at range). Excellent on Gale from Act 1.
Best for:
Mourning Frost
Staff +1. Each cold spell deals +1d4 cold. In combination: enables chain freezing.
Ring of Protection
+1 AC and +1 to saving throws. The best defensive ring in Act 1.
Selûne's Spear of Night
Spear +1, +1d6 psychic. Advantage on Wisdom saving throws. Excellent progression weapon for Shadowheart.
Adamantine Splint Armour
AC 18, -2 damage reduction on all hits. Attackers cannot land critical hits. Best armour in Act 1.
Adamantine Shield
+2 AC. Reduces critical hits to normal attacks. When hit: attacker is Stunned for 1 turn.
Moonlight Glaive
Glaive +2, +1d4 radiant. Advantage on Wisdom saving throws. Evolves based on Shadowheart's choice.
Moonlantern
Protection against the Shadow Curse. Freeing the Pixie = permanent immunity for the whole party.
Gloves of Battlemage's Power
Grants proficiency with ALL weapons. Ideal for spellcasters using martial weapons.
Halberd of Vigilance
Halberd +2. Advantage on initiative rolls and immunity to Surprise. Perfectly positions the DPS first.
Best for:
Ring of Free Action
Immunity to Slow, Paralysis and movement restrictions. Essential counter to Grym and mages.
Best for:
Viconia's Walking Fortress
+3 AC. Reflects magical projectiles. Advantage on saving throws against spells. Best shield before Act 3.
Flail of Ages
Flail +2. +1d6 fire per hit. Slows hit enemies (CON save). Excellent Act 2 DPS.
Shadow-Cloaked Amulet
Grants Invisibility 1×/short rest. Allows free stealthy repositioning each combat.
Armour of Moonbasking
Medium armour AC 15 + DEX (max 2). +40 temporary HP after a long rest. Massive survivability.
Uncommon Finds
The solid foundations of a victorious arsenal
8 items
Everburn Blade
Greatsword. +1d4 fire per hit. Free from the tutorial. Best two-handed weapon in Act 1.
Sword of Justice
Greatsword +1. Grants Shield of Faith (1×/long rest). Excellent tank combo from Act 1.
Amulet of Misty Step
Grants Misty Step 1×/short rest. Free mobility for any class.
Gloves of Power
Weapon attacks deal +1d4 necrotic (requires Brand of the Absolute). Works with Throwzerker.
Cloak of Protection
+1 AC and +1 to saving throws. Stacks with the Ring of Protection.
Risky Ring
Permanent Advantage on ALL attack rolls. Drawback: Disadvantage on saving throws.
Best for:
Boots of Striding
Speed +3m. Immunity to difficult terrain while concentrating on a spell. Excellent for spellcasters.
Best for:
Amulet of Silvanus
Poison Resistance. Protection from Poison spell 1×/long rest. Useful against Balthazar's minions.