BG3

Honor Companion

Honour Mode — No margin for error

Showcase Hub — Honour Mode

The Heroes' Arsenal
of Baldur's Gate

The visual encyclopedia of every piece of gear that matters. From Legendary Vestiges to Act 1 finds, explore every item that defines the 9 Tier S Honour Mode builds.

Act
Type
Rarity

50 items found

Legendary Vestiges

The artifacts that forge the legends of Faerûn

12 items

Markoheshkir

Markoheshkir

WeaponLegendary

Legendary staff. Kereska's Favour: free Chain Lightning or Fireball 1×/short rest. +1 to spell save DC.

Act 3 — Ramazith's Tower, Vault
Balduran's Giantslayer

Balduran's Giantslayer

WeaponLegendary

Two-handed sword. Doubles Strength bonus damage. Advantage against Large+ creatures. +3 enchantment.

Act 3 — Wyrm's Cave, defeat Ansur
Nyrulna

Nyrulna

WeaponLegendary

Legendary returning trident. +3, +1d6 thunder, knockback immunity. 3d4 thunder burst on impact.

Act 3 — Circus of the Last Days, Djinn Akabi
Helldusk Armour

Helldusk Armour

Heavy ArmourLegendary

AC 21. Fire resistance. Reduces all damage by 3. Free Fly spell. Burns melee attackers for 1d4 fire.

Act 3 — House of Hope, defeat Raphael
Helmet of Balduran

Helmet of Balduran

HelmetLegendary

Heals 2 HP/turn. Critical hit and stun immunity. +1 AC, +1 saving throws. The ultimate tank helmet.

Act 3 — Wyrm's Cave, defeat Ansur
The Blood of Lathander

The Blood of Lathander

WeaponLegendary

Mace +3. Blinding light (6m AoE). If your HP drops to 0: revive with 2d6 HP 1×/long rest.

Crimson Mischief

Crimson Mischief

WeaponLegendary

Short sword. Main hand: +7 piercing damage against full HP targets. Off-hand: +1d4 necrotic + Charisma modifier to damage.

Helldusk Helmet

Helldusk Helmet

HelmetLegendary

Immunity to Blindness, Critical Hits, and Stun. +2 to spell save DC. Fire retaliation.

Helldusk Gloves

Helldusk Gloves

GlovesLegendary

+1 to spell save DC. Weapon attacks deal +1d6 fire damage. Free Scorching Ray 1×/short rest.

Helldusk Boots

Helldusk Boots

BootsLegendary

Immunity to Forced Movement. Infernal Teleportation (Bonus Action). Auto-succeed on saving throws vs surfaces.

Gontr Mael

Gontr Mael

WeaponLegendary

Longbow +3. Arrows deal +1d4 thunder and inflict Dazzled (CON save). Grants Bless 1×/short rest.

Devotee's Mace

Devotee's Mace

WeaponLegendary

Mace +3. Adds CHA modifier to damage. Dazzling Light AoE (1×/short rest). Ideal for Cleric/Paladin.


Very Rare Treasures

Relics coveted by the most seasoned adventurers

14 items

Helmet of Arcane Acuity

Helmet of Arcane Acuity

HelmetVery Rare

Each weapon attack applies Arcane Acuity: -1 to saving throws per stack (up to -7). Makes your spells nearly impossible to resist.

Band of the Mystic Scoundrel

Band of the Mystic Scoundrel

RingVery Rare

After a weapon attack, cast an Illusion or Enchantment spell as a Bonus Action.

Legacy of the Masters

Legacy of the Masters

GlovesVery Rare

+2 to weapon attack rolls and weapon damage rolls. Applies to ALL attacks.

Best for:

Diadem of Arcane Synergy

Diadem of Arcane Synergy

HelmetVery Rare

Inflicting a condition triggers Arcane Synergy: adds Charisma modifier to weapon damage.

Armour of Persistence

Armour of Persistence

Heavy ArmourVery Rare

Heavy armour AC 20. Resistance to Slashing/Piercing/Bludgeoning. Reduces persistent damage.

Best for:

Robe of the Weave

Robe of the Weave

ClothingVery Rare

AC 10 + DEX + 2. +1 to spell save DC and spell attack rolls. Restores spell slots 1×/rest.

Sword of Chaos

Sword of Chaos

WeaponVery Rare

Two-handed sword +2. Heals 1d6 HP on each hit. Combined with Oathbreaker Paladin healing and resistances, near-unkillable.

Best for:

Ring of Regeneration

Ring of Regeneration

RingVery Rare

Regenerates 1d4 HP at the start of each turn. Stacks with the Helmet of Balduran.

Killer's Sweetheart

Killer's Sweetheart

RingVery Rare

When you kill a creature, your next attack is an automatic critical hit. 1×/short rest.

Cloak of Displacement

Cloak of Displacement

CloakVery Rare

Attacks against you have Disadvantage. The effect ends when you are hit, then resets at the start of your turn.

Gauntlets of Hill Giant Strength

Gauntlets of Hill Giant Strength

GlovesVery Rare

Sets Strength to 23. Allows any class to hit like a Barbarian without an elixir.

Amulet of Greater Health

Amulet of Greater Health

AmuletVery Rare

Sets Constitution to 23. Typically +29 max HP. Advantage on Constitution saving throws.

Boots of Speed

Boots of Speed

BootsVery Rare

Bonus Action: doubled movement speed. Attacks of opportunity against you have Disadvantage.

Shield of Devotion

Shield of Devotion

ShieldVery Rare

+2 AC. Grants Aid (level 2) 1×/long rest, +5 max HP to 3 allies. Ideal Act 1 tank shield.


Rare Artifacts

Remarkable items that turn the tide of battle

16 items

Titanstring Bow

Titanstring Bow

WeaponRare

Longbow. Adds Strength modifier to damage on top of Dexterity. Perfect with Elixir of Hill Giant Strength.

The Sparkle Hands

The Sparkle Hands

WeaponRare

Staff. Grants the Witch Bolt cantrip (1d8 lightning at range). Excellent on Gale from Act 1.

Mourning Frost

Mourning Frost

WeaponRare

Staff +1. Each cold spell deals +1d4 cold. In combination: enables chain freezing.

Ring of Protection

Ring of Protection

RingRare

+1 AC and +1 to saving throws. The best defensive ring in Act 1.

Selûne's Spear of Night

Selûne's Spear of Night

WeaponRare

Spear +1, +1d6 psychic. Advantage on Wisdom saving throws. Excellent progression weapon for Shadowheart.

Adamantine Splint Armour

Adamantine Splint Armour

Heavy ArmourRare

AC 18, -2 damage reduction on all hits. Attackers cannot land critical hits. Best armour in Act 1.

Adamantine Shield

Adamantine Shield

ShieldRare

+2 AC. Reduces critical hits to normal attacks. When hit: attacker is Stunned for 1 turn.

Moonlight Glaive

Moonlight Glaive

WeaponRare

Glaive +2, +1d4 radiant. Advantage on Wisdom saving throws. Evolves based on Shadowheart's choice.

Moonlantern

Moonlantern

WeaponRare

Protection against the Shadow Curse. Freeing the Pixie = permanent immunity for the whole party.

Gloves of Battlemage's Power

Gloves of Battlemage's Power

GlovesRare

Grants proficiency with ALL weapons. Ideal for spellcasters using martial weapons.

Halberd of Vigilance

Halberd of Vigilance

WeaponRare

Halberd +2. Advantage on initiative rolls and immunity to Surprise. Perfectly positions the DPS first.

Ring of Free Action

Ring of Free Action

RingRare

Immunity to Slow, Paralysis and movement restrictions. Essential counter to Grym and mages.

Best for:

Viconia's Walking Fortress

Viconia's Walking Fortress

ShieldRare

+3 AC. Reflects magical projectiles. Advantage on saving throws against spells. Best shield before Act 3.

Flail of Ages

Flail of Ages

WeaponRare

Flail +2. +1d6 fire per hit. Slows hit enemies (CON save). Excellent Act 2 DPS.

Shadow-Cloaked Amulet

Shadow-Cloaked Amulet

AmuletRare

Grants Invisibility 1×/short rest. Allows free stealthy repositioning each combat.

Armour of Moonbasking

Armour of Moonbasking

Medium ArmourRare

Medium armour AC 15 + DEX (max 2). +40 temporary HP after a long rest. Massive survivability.


Uncommon Finds

The solid foundations of a victorious arsenal

8 items

Everburn Blade

Everburn Blade

WeaponUncommon

Greatsword. +1d4 fire per hit. Free from the tutorial. Best two-handed weapon in Act 1.

Sword of Justice

Sword of Justice

WeaponUncommon

Greatsword +1. Grants Shield of Faith (1×/long rest). Excellent tank combo from Act 1.

Amulet of Misty Step

Amulet of Misty Step

AmuletUncommon

Grants Misty Step 1×/short rest. Free mobility for any class.

Gloves of Power

Gloves of Power

GlovesUncommon

Weapon attacks deal +1d4 necrotic (requires Brand of the Absolute). Works with Throwzerker.

Cloak of Protection

Cloak of Protection

CloakUncommon

+1 AC and +1 to saving throws. Stacks with the Ring of Protection.

Risky Ring

Risky Ring

RingUncommon

Permanent Advantage on ALL attack rolls. Drawback: Disadvantage on saving throws.

Boots of Striding

Boots of Striding

BootsUncommon

Speed +3m. Immunity to difficult terrain while concentrating on a spell. Excellent for spellcasters.

Amulet of Silvanus

Amulet of Silvanus

AmuletUncommon

Poison Resistance. Protection from Poison spell 1×/long rest. Useful against Balthazar's minions.